﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NGen.Managers.GameObject;
using NGen;
using Microsoft.Xna.Framework;

namespace Psych.Misc
{
    class interact 
    {
        public int ScreenSize { get; set; }

        public int LevelSize { get; set; }

        public interact()
        {
           /* int totalmove;
            int lvl;
            GameEngine.GetService<GameStats>().moving = totalmove;
            GameEngine.GetService<GameStats>().Level = lvl; 

            //if( totalmove + 400 ==
            */

        }
        public Boolean checkDoor(int playerX)
        {
            return false;
        }
        public int whatDoor(int p)
        {
            return 2;
        }
        public Boolean checkStair()
        {
            return false;
        }
        public Boolean check()
        {
            return false; 
        }
    }
}
